WELCOME TO MY MIND
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WELCOME TO MY MIND ◠ ◡
HOW CAN AI SHAPE OUR CITIES?
SHIFT
An Architectural Case Study
This project explores the possibilities of reconstructing the urban environment using SIFTS: Scale Invariant Feature Transformation. An algorithm that uses similar technology as Facial Recognition is applied through the use of City surveillance cameras collecting data on the urban context.
SIFTS provide the opportunity to see the urban context through computationally deconstructing images into a unique set of features that can be identified and connected across a multi-perspectival image set (Taron and Parker, 2017). Using this process of image retrieval, object recognition, and image stitching, SIFTS are deployed onto the site, generating an avenue for the digital reconstruction of the site (Johnson and Parker, 2014).
Intensities of the remapped SIFT images collected from an in-depth site analysis of programmatic explorations were calculated to provide a methodology for generating the form and projection of specific programmatic adjacencies. These projections allowed for a shift in the generic program identified throughout the broader site, and produced a diverse organization of the program within the building - SIFTS projected and intersected together, reshaping the urban context.
DESIGN THEORY CASE STUDY OF THE EAMES HOUSE
User or Designer?
An Architectural Case Study
How does design blur the boundaries of where the work of the designer ends, and that of the user begins?
This critical question derived from Charle’s Eames belief of architecture as an “unconscious structure”, formed the catalyst in this theoretical investigation of Charles and Ray’s ideology of the House as an “unselfconscious”.
The methodology was developed by extracting the plans, sections, and isometric drawings - these were diagrammed to identify the house’s functions and explore boundaries.
The critical analysis presented results that can be extracted and projected; decoded and recoded to the broader society in the manifestation of how designers today, design the world.
This project highlights the role of the designer, and questions if the designer’s design should dictate how one functions in space. Or should the designer create a framework for the occupants to design the way they live, and function in the space - design as the unselfconscious.
RESHAPE 17: WEARABLE TECHNOLOGY COMPETITON - PROGRAMMABLE SKINS, FINALIST
BIOME DIRTY
Can our wearables offer more to us and to the environment?
BIOME DIRTY calls attention to our destruction of the natural ecosystem and how getting dirty can be good. The jacket’s deterioration in overly clean environments exposes the incongruence of our modern human lifestyle with the ways in which nature achieves sustainability.
The 3D-printed structure of the jacket houses fungus spores that are contained through a symbiotic relationship with the wearer’s microbiome and their exposure to surrounding environments.
BIOME DIRTY functions as a feedback device for the wearer around the larger issue: communicating the health of their own bodies and their surrounding environments.
Travel Diary
In no particular order some of the countries I’ve photographed: Sweden, Norway, Denmark, Japan, Sri Lanka, Namibia, Taiwan, Indonesia, Malaysia, Cambodia, Vietnam, Thailand, South Korea, Hong Kong, Costa Rica, Iceland, Belize, Mexico, UK, USA + Canada